Katabrok's Pod Talk


My Hangar: The Machariel, Dakka Dakka Dakka

Filed under: EVE Online, My Hangar — Tags: , , , , — katabrok @ 09:36


With this post, I intend to start a series about the ships on my hangar, talking about what I think, how I use and what I fit on them. I’ll start with the Machariel, a battleship from the Angel Cartel.

MacharielI first moved to a 0.0 region, back in 2006, when I joined ASEE. They were living at the time in the great wildlands (IIRC), and while ratting there I came across my first Machariel, a NPC ship on the belts. At first I thought “That’s only a megathron”, but then I looked closely. It was a battleship like no other I had seen! At that moment I said to myself that I would have one. After searching a little, and my EVE-FU at the time being really low, I “discovered” that it was only a NPC ship. It would take me some months to learn that the Machariel could be bought, and I also learned I would never have the dough to buy one, not counting the lack of skills to fly it, as I was a missile Caldari user.

Fast forward 4 years. Now I can get enough ISK to buy a ship like this, I have the skills and the ship got a boost last patch (Dominion). So, there I go and buy a Machariel, a few days before Dominion patch launches. And I start to run some missions using it. And I start to love it. It is an awesome ship! I fly around all over the missions, everything melts under the fire of my cannons, and that beast of a ship is damn sexy! It is faster and more agile than my Astarte, and has 50% more DPS than my Kronos. What I find impressive about this ship is:

  1. It’s one of the better looking ships in the game.
  2. It’s as fast and agile as the better battlecruisers, and even some slow ass cruisers. I got mine to 620 m/s.
  3. It has DPS enough to finish any level 4 mission. With the change to projectiles, i can get more than 1000 DPS of selectable damage type.
  4. It is one of the biggest ships (under capitals, of course) in EVE.
  5. It has the sig radius of a big cruiser, so those damn missiles does less damage.
  6. The drone hangar size. With 100 m3, I carry a mix of hobgoblins T2 and hammerheads T2, but normally I forget to launch them before I kill everything.

What I don’t like about it is:

  1. Lack of 8th turret. In ships were you have guns grouped side by side, you should have an even number of guns, for aesthetics reasons. And I wouldn’t mind the extra DPS, of course.
  2. The ammo consumption. It eats ammo like it’s candy! And as I’m not a cheap bastard, I use RF ammo. I know that cuts on my ISK/hour, but I like to get the most DPS I can from my ships.
  3. The sound on the large ACs. I know it’s not the mach’s fault, but I think that they should sound like Gatling guns: dakka dakka dakka!

This is my current setup for angels missions. I can do angels extravaganza with it, including the bonus room.

[Machariel, Angels – AC]
Republic Fleet Gyrostabilizer x 3
Caldari Navy Power Diagnostic System
Mizuro’s Modified Tracking Enhancer
Domination Tracking Enhancer
Damage Control II

Core A-Type 100MN Afterburner
Pith B-Type Large Shield Booster
Pith B-Type Explosion Dampening Field
Dread Guristas Invulnerability Field
Caldari Navy Invulnerability Field

800mm Repeating Artillery II, Republic Fleet Fusion L x 7
True Sansha Heavy Nosferatu

Large Semiconductor Memory Cell I x 2
Large Projectile Metastasis Adjuster I

Hobgoblin II x5
Hammerhead II x5

My modus operandi with this ship is: Circle my target at 15 km, shooting and nosing it, and sending the hobgoblins against frigs. After the frigs are gone, I recall them and use the hammerheads against my current target. It is very important to never stop, always running around. I always keep the AB running, and with the combination of speed and small sig radius, you can mitigate a lot of the missile damage coming your way. And when I say a lot, I mean it.




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